Loading…
Loading…
NovelBrief · Guides
A spoiler-marked Last Gun Alchemist world and characters guide built from chapters 1-20 and the live 579-chapter Webnovel catalog checked September 30, 2026

This Last Gun Alchemist world and characters guide maps the opening twenty chapters from the official Webnovel catalog. It is a navigation page for readers who want the names, rules, and setting details that the opening actually introduces, not a replacement for reading the chapters. The chapter-by-chapter notes stop at chapter 20, so you can use the page without wandering into later-arc spoilers.
TL;DR: Start at chapter 1, track Ezra Ashenlocke through the Trial of Steel, and use chapter 3 as the first Gun Alchemy checkpoint. The live Webnovel page showed 579 chapters, 1.9 million views, and a 3.84 rating from 129 ratings on September 30, 2026.
The opening is easier to follow if you separate three things that look similar at first. Ezra's first scene is a weapons test, not a spell lesson. Chapter 1 gives him a stripped revolver and a deadline. Chapter 3 gives the reader the first visible act of Gun Alchemy, where material is reshaped through Cognis and will. Chapters 5 through 19 then test whether those skills matter in a wilderness trial and a factional contest.
The official synopsis supplies the broad frame: Ezra is sacrificed by his parents to save his twin, receives memories connected to a weapons engineer and soldier, and enters the Trial of Steel in Britannia. The first twenty chapters add the useful detail that a reader needs while reading in order. They name the Ashenlocke branches, establish the nine-trial structure, introduce the snow-forest rules, and show why a survival tool is not automatically Gun Alchemy.
Official WebNovel cover for Last Gun Alchemist, with a uniformed figure, rifles, and alchemical symbols.
The live WebNovel listing on September 30, 2026: 579 chapters, 1.9M views, 3.84 from 129 ratings.
The guide below contains details from chapters 1 through 20, including the opening trial, named factions, and the first Cognis explanation. It does not summarize later arcs. The live page can now list many more chapters, but the range here is deliberately fixed so that the tables remain a useful starting checkpoint.
Spoiler warning: everything from here to the checkpoint table covers chapters 1 through 20 only. It includes the opening Trial of Steel and stops after the chapter titled Cognis.
The table records the first chapter in which each named person appears in the text read for this guide. It also records unnamed family members because the opening gives them a direct role in Ezra's setup. “First chapter” means first appearance in the chapter text, not a name that appears later in a synopsis.
| Character | Role shown in chapters 1-20 | First chapter and title |
|---|---|---|
| Ezra Ashenlocke | Lower-branch child, protagonist, and survivor who can use memories from another life | Chapter 1, Guns to the Head: Kill or Be Killed |
| Ezra's mother | Unnamed parent who takes Ezra to the training center | Chapter 1, Guns to the Head: Kill or Be Killed |
| Ezra's father | Unnamed parent who trained Ezra and his twin to assemble revolvers and hit targets | Chapter 1, Guns to the Head: Kill or Be Killed |
| Ezra's twin brother | Unnamed sibling whose survival is the reason Ezra is sacrificed | Chapter 1, Guns to the Head: Kill or Be Killed |
| Pamela Ashenlocke | Higher-line Ashenlocke girl who confronts Ezra after Trial One | Chapter 2, Pamela Ashenlocke |
| Freya Ashenlocke | Four-star instructor who teaches alchemy foundations and Gun Alchemy | Chapter 3, Path of Alchemy - Ashenlocke Lineage |
| Vera Ashenlocke | Main-house student, described as smart, later called Lady Vera | Chapter 3, Path of Alchemy - Ashenlocke Lineage |
| Raymond | Four-star examiner or guard connected to Trial Two | Chapter 5, Trial Two - Hunt & Survival |
| Kyle | Guard who questions the cruelty of the trial system | Chapter 5, Trial Two - Hunt & Survival |
| Marcus | Member of Ezra's seven-person Trial Two group | Chapter 6, Misunderstandings Or Speculations |
| Lucas | Member of Ezra's seven-person Trial Two group | Chapter 6, Misunderstandings Or Speculations |
| Gena | Trial Two participant who carries the group's flare gun and later tells Ezra about the six major groups | Chapter 6, Misunderstandings Or Speculations |
| Mary | Trial Two participant and member of Ezra's group | Chapter 6, Misunderstandings Or Speculations |
| Peter | Trial Two participant who is injured during the wilderness test | Chapter 6, Misunderstandings Or Speculations |
| Felix | Faction leader, son of a top Canon Gun Alchemist and a navy general | Chapter 6, Misunderstandings Or Speculations |
| Sir Henry | Leader of one of the major Trial Two groups | Chapter 6, Misunderstandings Or Speculations |
| Nina | Bow user on Vera's team | Chapter 8, Choose Your Death |
| Zack | Glasses-wearing member of Vera's team | Chapter 8, Choose Your Death |
| Veda Ashenlocke | Main-line leader who says he will help Pamela and later stops Felix | Chapter 11, No Scent Flower |
| Bobby | Green-haired boy from a family that practices Herb Alchemy | Chapter 11, No Scent Flower |
| Linda Ashenlocke | Member of Veda's group who argues with Zack | Chapter 11, No Scent Flower |
| Cale | Boy who recognizes Ezra's strength while the group prepares traps | Chapter 12, Two Days to Go! |
| Matthey | Member of Felix's group | Chapter 16, Final Round Against the Wolves |
| Gareth | White-haired Felix-group fighter described as highly capable in hand-to-hand combat | Chapter 16, Final Round Against the Wolves |
| Page | Felix-group member who handles chains and wolves | Chapter 16, Final Round Against the Wolves |
| Melo | A casualty mentioned by Veda after the group clash | Chapter 17, The Worries of a Coward |
| Lady Priscilla | One of the six major group leaders named by Gena | Chapter 19, Be Mine |
| Sir Bale | Veda and Vera's younger brother, and another group leader | Chapter 19, Be Mine |
| Lyra | Member of Felix's group | Chapter 19, Be Mine |
Several guards, a nurse, a hooded girl, the first Trial One opponent, and other students remain unnamed in this range. They are not turned into invented roster entries here. The chapter text gives their actions, but not a stable name.
Trial One begins with children strapped into glass boxes. A tall man presents a dismantled revolver and orders each participant to assemble a gun and kill the child opposite before being killed. The time limit is thirty minutes. The examiner states that every twenty seconds without a gunshot causes another pair to die. Ezra's father had already trained Ezra and his twin to assemble revolvers, which explains why the mechanical task is familiar even though the moral choice is new. A short line in the chapter captures the rule: “Kill or be killed,” the Trial of Steel examiner tells the children.
Chapter 2 adds the family structure. Survivors learn that the Ashenlocke children in the trial are aged 14 to 17, that there are nine trials, and that the highest-ranking final survivor becomes the heir. The opening therefore is not a single duel. It is a succession contest using repeated tests, family branches, and disposable children.
Trial Two changes the problem from assembly to endurance. Raymond and Freya send the survivors blindfolded into a snow forest for seven days. The participants form seven-person teams themselves. Each black duffle bag contains blankets, rations, flint, a pot, and a survival knife. The group must make shelter, find food and water, and read the environment while other candidates and Silverback Dire Wolves create pressure.
The chapter text also supplies consequences beyond the first fight. A guard states the rule in chapter 2 ("No fights are allowed after a trial"), and Ezra repeats it in chapter 18, where Veda answers that Felix still tried and that he had to step in. Chapter 19 then has Gena list the six major groups left standing. That is why the faction leaders matter: the forest test creates alliances that remain visible when the children return to the facility.
The chapter 1 revolver is assembled by hand. Ezra's inherited memories help him understand the parts, but the scene is mechanical training rather than alchemical transformation. The first actual Gun Alchemy demonstration arrives in chapter 3, when Freya teaches three weeks of foundations before the planned awakening ceremony.
Freya places two steel ingots beneath her palm. White light appears and black shards form around her wrist. The steel melts and reshapes into a complete revolver. She explains alchemy as transforming, creating, or combining by reshaping natural resources. Gun Alchemy narrows that principle to the chemical bonds of steel and other metals, the structure of a gun, and the will to force the material into a new form. The important distinction is visible in the material: the ingots become the gun.
The same chapter gives the Cognis bands used to measure progress:
| Cognis range | Rank named in chapter 3 |
|---|---|
| 11 to 25 percent | Most students' threshold |
| 26 to 30 percent | Novice |
| 31 to 43 percent | Binder |
| 44 to 50 percent | Adept |
| 51 to 59 percent | Meister |
| 60 to 65 percent | Arcanist |
| 66 to 71 percent | Grand Arcanist |
| 72 to 76 percent | Alchemist General |
| 77 to 80 percent | Alchemist Scholar |
| 81 to 88 percent | Alchemist Sage, the highest range reached in the chapter's account |
| 89 percent and above | Philosopher, described as mythical and never achieved |
The text says completing the Trials of Steel graduates a child as a Binder Alchemist and that 26 percent unlocks the alchemist state. It also gives 88 percent as Britannia's highest recorded level. These are the opening rules, not a promise about Ezra's later rank.
Chapter 13 supplies a useful contrast. Ezra builds a one-shot bamboo gun from a bamboo tube bound with rope, a split-bamboo trigger, and bamboo bolts while setting traps. That device is survival craft and engineering. It does not use Cognis to reshape steel, so it should not be labeled a second Gun Alchemy demonstration.
The synopsis calls Britannia the Country of Alchemy, and the early chapters make that label material rather than decorative. Freya's lesson places metal knowledge at the center of the Ashenlocke family path. Chapter 3 names Metallica as a city east of Britannia and says the Ashenlocke family governs it.
Chapter 20 expands the political map. Britannia has six Duke families. Metallica is the largest dukedom, a land of metals that controls 80 percent of the country's metallic resources. The Ashenlockes once controlled metal trading more directly, but their privilege was cut in half, with each duke taking ten percent. The chapter also names the Servient Union as a kingdom enemy whose artillery is better than Britannia's. A Count family is attempting an overthrow with another Duke family.
Those facts explain why a revolver is political as well as practical. A gun is a design, a material problem, and a challenge to families whose influence rests on metal. The first twenty chapters do not resolve that conflict. They only establish the pressures around Ezra before the story moves further into its live catalog.
The titles below follow the official Webnovel catalog. Punctuation is rendered in the site's ASCII style where the catalog uses a long dash or a typographic ellipsis.
| Chapter | Exact catalog title | Non-spoiler checkpoint |
|---|---|---|
| 1 | Guns to the Head: Kill or Be Killed | Ezra enters the revolver assembly and survival test. |
| 2 | Pamela Ashenlocke | The survivors hear the age range, nine-trial structure, and heir stakes. |
| 3 | Path of Alchemy - Ashenlocke Lineage | Freya demonstrates Gun Alchemy and explains Cognis ranks. |
| 4 | Chapter 3.5. Training and Preparation for Survival | Ezra trains his weak body and prepares for the next test. |
| 5 | Trial Two - Hunt & Survival | Survivors are sent into a seven-day snow-forest trial. |
| 6 | Misunderstandings Or Speculations | Ezra's group and the major faction structure take shape. |
| 7 | You Killed My Fiancé | A group confrontation tests Ezra's limited weapons and movement. |
| 8 | Choose Your Death | Vera gives Ezra a choice under pressure from the wolves. |
| 9 | A Step close to Death is a Step Closer towards Growth | Ezra commits to a dangerous route through the wilderness. |
| 10 | Call me Big Sis | A temporary shelter and a narrow escape change the camp's balance. |
| 11 | No Scent Flower | Bobby explains the herb used to hide a person's scent. |
| 12 | Two Days to Go! | The teams count down the remaining trial time and adjust alliances. |
| 13 | Let's Set Traps | Ezra turns bamboo, rope, and terrain into a one-shot survival weapon. |
| 14 | Die Repenting... Or Die Regretting | Ezra explains the trap plan and the bamboo gun's limits. |
| 15 | Privileged Monsters | Felix's group escalates its pressure on the weaker participants. |
| 16 | Final Round Against the Wolves | More members of Felix's group are named as the trial peaks. |
| 17 | The Worries of a Coward | The group counts casualties and argues over what Ezra did. |
| 18 | Your Now the Center of Attention | Veda's intervention changes Ezra's position after the trial. |
| 19 | Be Mine | Gena names the six major groups and their family connections. |
| 20 | Cognis | The text explains awakening, family marriage strategy, and Britannia's dukedoms. |
This page intentionally stops at chapter 20. Later characters, ranks, and plot developments are outside the boundary.
The sibling Last Gun Alchemist reading guide explains how to sample the ongoing serial without mistaking a chapter count for an endorsement.
For the broader genre vocabulary around alchemy, cultivation, and progression labels, see .
What Is Xuanhuan?
Who is Ezra Ashenlocke?
He is the central character named in the official synopsis and chapter 1. His parents sacrifice him to protect his twin, and he receives memories tied to a weapons engineer and soldier.
What is the Trial of Steel?
It is the Ashenlocke succession test. The first trial requires children aged 14 to 17 to assemble a revolver and kill the child opposite them before another pair dies. The family has nine trials, and the highest-ranking final survivor becomes heir.
When does Gun Alchemy first appear?
Freya demonstrates it in chapter 3 by reshaping two steel ingots into a revolver. She ties the result to metal structure, chemical bonds, Cognis, and will.
What is Metallica?
The chapter 3 text calls it a city east of Britannia governed by the Ashenlocke family. Chapter 20 describes it as the largest dukedom and says it controls 80 percent of Britannia's metallic resources.
How many chapters does Last Gun Alchemist have now?
The official Webnovel page showed 579 chapters, 1.9 million views, and a 3.84 rating from 129 ratings when checked on September 30, 2026. That is a dated snapshot, not a final total.
Was this guide helpful?
About the author

Senior Reviewer & Reading Guide Editor
Web novel reviewer and critic with a decade covering translated Chinese fiction, from fan-translation forums to official Webnovel.com releases. London-based.
Keep reading
Last Gun Alchemist Reading Guide: Start Without Guesswork
Guides · 13 min
Best Xuanhuan Novels in English (2026): Eight Picks
Novels · 10 min
Webnovel Coins and Fast Pass Explained for New Readers
Guides · 10 min
Lord of the Mysteries Sequences: Spoiler-Safe Guide
Guides · 11 min
Medieval Times Manor Lord Reading Guide: Start the Estate
Guides · 13 min
My House of Horrors Reading Guide: Start With Chapter 1
Guides · 11 min
The Monk That Wanted To Renounce Asceticism Reading Guide
Guides · 11 min
Lord of the Mysteries Reading Guide: Start at Chapter 1
Guides · 11 min
Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Series availability, platform access, translation status, and chapter counts change. Verify critical details (pricing, regional availability, official translation status) with publishers and platforms. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.
Loading comments…